Game Designer / Game Developer
PROJECTS

Infernal Voyage
Infernal Voyage is my first team project, though I still did all of the coding for the minigame, and a lot of the design. I used UE5 to develop it, and learned how to use some new nodes in the process.
This experience taught me a lot about working as a team, as well as creating enemies and weapons.

Lumberjack Track
I both designed and developed the level, UI, and all of the mechanics featured in the game using Adobe Photoshop and Unreal Engine 5.3.
This game helped me learn different ways to control and different things that effect the control of the player.
It also served to familiarise me with the Unreal Engine Landscaping tools.

Gem Quest
Gem Quest is a solo project that I worked on. I came up with the concept, used assets to build the levels. designed the UI, and developed all of the mechanics within Unreal Engine 5.3.
​This was the first game I ever worked on, it taught me a lot about the blueprint system in Unreal Engine, and allowed me to get more familiar with the layout and features.